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Spaceempires.net :: Star Trek Ships For Starfury?? :: View topic
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Star Trek Ships For Starfury??
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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Fri May 09, 2008 4:10 pm    Post subject: Star Trek Ships For Starfury?? Reply with quote

I fown This Ship And got it to work Well
Is there More Ships Like This one? I'm Trying The Make The Hole Fleet
This Ship The USS Miranda The Waepons All Work and in the right spots
Has aney one know how I can get more Star Trek Ships?






Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Fri May 09, 2008 5:46 pm    Post subject: Reply with quote

You should be able to import pretty much any SE5 ship into Starfury.

Smarter than your average Texrak.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Fri May 09, 2008 5:51 pm    Post subject: Reply with quote

Relly! How? To you minded telling me How to inport the Files?
Thanks


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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Fyron
Galactic Guru


Joined: Aug 04, 2003
Location: CA, USA

PostPosted: Fri May 09, 2008 6:41 pm    Post subject: Reply with quote

I don't know how. All I know is that the games use much the same model and file formats.

Smarter than your average Texrak.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Fri May 09, 2008 9:26 pm    Post subject: Reply with quote

This is a site i fown it has All the ships form Star Trek
http://www.staryards.com/Downloads/Ships/Federation/2_TMP/Miranda/Miranda.htm
This ship was not hare to add all i hade to do was make all new slots that it
In case some needs to know ware the ID Hardpoints go I made This to help it tell you ware thay are there 12 on this ship and thay all work


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Sat May 10, 2008 4:14 am    Post subject: Reply with quote

Hope this helps you. I posted this in shrapnel forms. I am quite skilled at the SEV to SF conversions. Don't get discouraged if the first few times you fail. That is how we learn. I have converted so many now that I can now practically do it with my eyes closed. ha


Basic rough guide for SEV to SF conversion:

(1) copy and paste xfile from SEV to SF and place in xfile folder

(2) copy and paste texture image(s) form SEV and place in image folder in SF

(3) create entry for Spaceobjects_xfiles folder. The easy way is to just copy and paste an existing entry say a Terran Destoyer and change the name and reference the xfile.x to match your xfile you added in step (1).

(4) Copy and paste the Terran Destroyer in the Main_StartingPlayerShips and give it a new name. Also change the Spaceobjects_xfiles name to the one you just created in step(3)

You should be able to load up and see the ship at this point. Although this is the quick and easy way, you will want to change the shield layouts and portrait files and create your own slot configurations with the SJ Slot modder program available from Suicide Junkie in the SF mod utilities section on this forum. If you get the urge to convert from other, non SEV sources you may have to adjust the starting y or z rotations, the ship scale, firing points and engine glows (all adjusted in the Spaceobjects_xfiles entry from step (3).) Use anim8or to get firing points and engine glow coordinates.

Also check out doga if you want make 3d-models. If you are like me, I am not too good with ship modeling in general. Doga is quick and easy. The vertices and polygons may be a little higher than SEV ships since we have ovelapping parts with doga models. Some people are good at merging the points. I am not.

This is an oversimplification of what I do sometimes to get a ship added. I sometimes use the programs LithUnwrap, Anim8or and UVmapper to to tweak the ships from non SEV sources. I have used free trials of Polygon Cruncher and Lightwave. With Polygon Cruncher as a plugin for Lightwave, I am able to take a non-SEV high Poly models and usually make them work in SF.

Just to let you know I have been working on my SF mod for over 7 months now. I am still making more missions for it but it is basically completed. The missions take time to make but when I am completed I will provide a download for everyone

Forum Posting Tip:
You might want to reduce your screen shot images in futures posts to keep the page from stretching too far.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sat May 10, 2008 10:30 am    Post subject: Reply with quote

Thank you for that!
New ship's I have some desines I have 6 unknown ships and these ships are part of a book i right called into the unknown it a boute a war that take plase in deep space I have started a inline book of it hare the link
http://groups.msn.com/IntoToTheUnknown
There the ship yard that has 2 ships so far i stell working on the site and wont have it up intell 2009 but feel free to take a peek.
I have i list of 25 ships or so that are my work and may make them for SF
this is the frist time i reveled this hidden fleet of ships and rasets
the rases are Doom the bad Guys Zorco a hummen rase with grat wistom
Firewood suck in the fule erorr and Skull the hidden...
you have to see the site ones it done to find out what the rases are up to.
The Two Ships
http://i228.photobucket.com/albums/ee172/kingdragoni/OldDoomWarShip.jpg
http://i228.photobucket.com/albums/ee172/kingdragoni/TheRambler2.jpg
I will have more ships out soon

Back to work
If aney one wonts to ues aney of these ships post me frist Thank you


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sat May 10, 2008 1:15 pm    Post subject: Reply with quote

rstaats10 wrote:
Hope this helps you. I posted this in shrapnel forms. I am quite skilled at the SEV to SF conversions. Don't get discouraged if the first few times you fail. That is how we learn. I have converted so many now that I can now practically do it with my eyes closed. ha


Basic rough guide for SEV to SF conversion:

(1) copy and paste xfile from SEV to SF and place in xfile folder

(2) copy and paste texture image(s) form SEV and place in image folder in SF

(3) create entry for Spaceobjects_xfiles folder. The easy way is to just copy and paste an existing entry say a Terran Destoyer and change the name and reference the xfile.x to match your xfile you added in step (1).

(4) Copy and paste the Terran Destroyer in the Main_StartingPlayerShips and give it a new name. Also change the Spaceobjects_xfiles name to the one you just created in step(3)

You should be able to load up and see the ship at this point. Although this is the quick and easy way, you will want to change the shield layouts and portrait files and create your own slot configurations with the SJ Slot modder program available from Suicide Junkie in the SF mod utilities section on this forum. If you get the urge to convert from other, non SEV sources you may have to adjust the starting y or z rotations, the ship scale, firing points and engine glows (all adjusted in the Spaceobjects_xfiles entry from step (3).) Use anim8or to get firing points and engine glow coordinates.

Also check out doga if you want make 3d-models. If you are like me, I am not too good with ship modeling in general. Doga is quick and easy. The vertices and polygons may be a little higher than SEV ships since we have ovelapping parts with doga models. Some people are good at merging the points. I am not.

This is an oversimplification of what I do sometimes to get a ship added. I sometimes use the programs LithUnwrap, Anim8or and UVmapper to to tweak the ships from non SEV sources. I have used free trials of Polygon Cruncher and Lightwave. With Polygon Cruncher as a plugin for Lightwave, I am able to take a non-SEV high Poly models and usually make them work in SF.

Just to let you know I have been working on my SF mod for over 7 months now. I am still making more missions for it but it is basically completed. The missions take time to make but when I am completed I will provide a download for everyone

Forum Posting Tip:
You might want to reduce your screen shot images in futures posts to keep the page from stretching too far.


Thanks There one thing you said nothing a bout the changing the Texs but what dose this erroe mean

I did what you said
I May have missed some thing too


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Sat May 10, 2008 2:58 pm    Post subject: Reply with quote

You may have missed doing step 2. You neeed the texture immage(s) "aka the skins for the ship" that are for the xfile. Place the texture files(s) into the SF folder called images.

These texture images will be in bitmap (bmp) in the SEV ship files you are trying to add.

You can open the xfile with LithUnwrap to see what texture image(s ) are associated with a particular xfile.

Also make sure you have the portrait files for the ship loaded into images>Portrait file for SF in bmp. You can convert the JPG SEV files to bmp. If you reference the file with bmp and have a JPG files thats a problem. Not to confuse you but SF actually works with JPG Portrait files but you just need to reference the file as JPG instead of bmp.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sat May 10, 2008 4:36 pm    Post subject: Reply with quote

I don't know how to use LithUnwrap and My PC is crap The windows vista do's not allow me to do to much wiht shinting down the files so it wont let me do a thing with LithUnwrap or Anim8or. It will not let these ues files no matter whit i do is the a way to fix this pice of junk or Delete windows vista to fix it

Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Sat May 10, 2008 7:36 pm    Post subject: Reply with quote

[quote="AndrewOfZorco"]I don't know how to use LithUnwrap and My PC is crap The windows vista do's not allow me to do to much wiht shinting down the files so it wont let me do a thing with LithUnwrap or Anim8or. It will not let these ues files no matter whit i do is the a way to fix this pice of junk or Delete windows vista to fix it[/quote

I don't have Windows Vista. I wouldn't be too knowlegable with Vista. At my work we still use XP and at home I still use Xp and like XP. Xp works well with all my games at the present time. I wouldn't recommend deleting Vista from your pc though. Do you have another pc that has XP?

As far as LithUnwrap goes, all you do is click on File>Model>Open then select your xfile to open. It will have among other things a list of groups and material to the left. Click on material and that will show what texture(s) are need for the xfile.

I am assuming you are trying to add this ship to startingplayersships file.
The ship portraits ( Ship Portrait, Side View Portrait and the Shield Layout)need to be in bmp if that's how you referenced them in the Starting PlayerShips file.

An example follows form the StartingPlayersShip file:
Ship Class Name := Terran Cruiser Mark III
Short Description := The current model of the TCN cruiser has 4 main weapon points, outstanding hull resilience, and is in use throughout terran space.
Ship Descriptive Class Name := Cruiser
Displayed Size Name := Cruiser
Space Object XFile Name := Terran Cruiser 1
Component Configuration Slots Name := Terran Cruiser Layout
Portrait Bitmap Filename := ShipPortrait_Terran_Cruiser.bmp
Shield Layout Bitmap Filename := ShieldLayout_Terran_Cruiser.bmp
Side View Portrait Filename := ShipPortraitProfile_Terran_Cruiser.bmp

Stationary Platform Type := None
Target Type := Ship
Number Of Sellers := 0
Ship Buy Credit Value := 600000
...
...
...

The point I am trying to make is if you notice is the area above in orange from the StartingPlayersShip. This example shows it referenced as a bmp file. Most SEV ships use portraits as a JPG file. Not a problem, just convert your Portraits to bmp or you can keep it as a JPG and change the entry in the orange areas above to JPG:

Portrait Bitmap Filename := ShipPortrait_Terran_Cruiser.jpg
Shield Layout Bitmap Filename := ShieldLayout_Terran_Cruiser.jpg
Side View Portrait Filename := ShipPortraitProfile_Terran_Cruiser.jpg


I would be interested in seeing your actual files, if you still have trouble. I am sure I could pick out the error if another one is present.

One other thing is you'll need to make a Shield Layout for SF. Take the SEV Portrait file and make a copy and then reduce this copy image to 80 X102 and presto you have a Shield Layout Portrait image.

The files need to be pretty much 100% accurate for things to work properly. If you just list the file entries of this ship in question, in your next post, I can help you better. (Startingplayerships, Maincomponentconfigplayer, space object xfile, etc) By the way what ship are you converting to SF? I will look at it to see if you missed anything.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sat May 10, 2008 11:39 pm    Post subject: Reply with quote

Thanks
The ship I'm doing is The USS Enterprise A form The Moves At This Time I can't Fix The Files do I move to my back up PC
now I'm on Windows 98 so Will it work this PC I will make the files Windows 98 then add them later to Vista


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Sun May 11, 2008 3:46 am    Post subject: Reply with quote

I saw the Miranda file you downloaded from the staryards. It contains the texture images and xfile and readme file but no Portrait Files. Not a problem though. You can make your own and place them in the Startingplayerships entry. You can use LithUnwrap to load the xfile and make sure click on preview tab at top then view then perspective to get a screen shot of this. For what it's worth, I use ScreenPrint 32 program for my screen captures. Then fix the portrait up to size in your paint program.

The system requirements says SF will work with Windows 98 too.

Try to post your StartingPlayerShip entry for this Enterprise ship your working on. I may see something wrong that I can help you fix.


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sun May 11, 2008 4:45 am    Post subject: Reply with quote

Thanks
I can't post aney screen shot form the game it on my main PC and intell I have Xp I will but rigth now I have a limeit of hrad drive up 3 GB 'sof free speas That all i got to work with I'll do most of the file work frist then add it all in the game later on.
Lets get Stared.
I made the Portrait Bitmap and Shield Layout Bitmap done
I Will have re do the StartingPlayerShip entry for Enterprise it wont be so bad the PC old but it wiil do a far batter jod


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sun May 11, 2008 4:59 pm    Post subject: Reply with quote

The XFile

Name := Enterprise
XFile := Enterprise.X
Override Texture Filename :=
Base Model Radius := 8.0
Starting Rotate X := 0
Starting Rotate Y := 0
Starting Rotate Z := 0
Starting Scale X := 0.007
Starting Scale Y := 0.007
Starting Scale Z := 0.007
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 0
Continual Rotation Speed := 0
Star Glow Color := 0, 0, 0
Firing Flash Color := 200, 200, 0
Explosion Effect := Ring Explosion Yellow
Explosion Center Color := 200, 200, 0
Explosion Radius := 16.0
Light Point Effect :=
Engine Glow Effect := Engine Glow Standard
Firing Flare Effect := Main Firing Flare
Number Of Firing Points := 3
Firing Point 1 X := 0
Firing Point 1 Y := 950
Firing Point 1 Z := -180
Firing Point 1 Arc Start := 270
Firing Point 1 Arc End := 90
Firing Point 2 X := 250
Firing Point 2 Y := 700
Firing Point 2 Z := -180
Firing Point 2 Arc Start := 0
Firing Point 2 Arc End := 180
Firing Point 3 X := -250
Firing Point 3 Y := 700
Firing Point 3 Z := -180
Firing Point 3 Arc Start := 180
Firing Point 3 Arc End := 0
Number Of Engine Points := 0
Number Of Lights := 0

Hare the BMP's Files
ShipPortrait_terran_Enterprise.bmp> Whiat Size Neened
ShieldLayout_terran_Enterprise.bmp 80 x 102 DONE!
ShipPortraitProfile_terran_Enterpris.bmp> Whiat Size Neened


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Sun May 11, 2008 10:08 pm    Post subject: Reply with quote

ShipPortrait_terran_Enterprise.bmp> Whiat Size Neened
ShieldLayout_terran_Enterprise.bmp 80 x 102 DONE!
ShipPortraitProfile_terran_Enterpris.bmp> Whiat Size Neened

Did you mean to spell Enterpris without an e? Check your bitmap file name for this to make sure the spelling is right.

ShipPortrait_terran_Enterprise.bmp> Size of this should be
548 x700

ShipPortraitProfile_terran_Enterpris.bmp> Size should be 350 x210

If the sizes are off just a little no big deal though.

Spaceobjectsxfile looks good so far. You want to make sure your firing point numbers (i.e. 1, 2, or 3) with their corresponding firing arcs match up with the firing points and arcs in the main_componentconfigurationslots entry(s)

What about the Startingplayersship entry? Could I see that?


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Sun May 11, 2008 11:29 pm    Post subject: Reply with quote

Sorry I sepll it rong I very tired
The Startingplayersship entry is not on this PC in on the main drive
and offline for a short time I well show you it ones I move all the File off by back up and to the main
Can I add more Frieing points on this ship at lest 10 or so how do i do that?
I have the done File raddy to be xeporited to my main PC and do this all at ones wones i'm done the work on this PC AKA Backup


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Mon May 12, 2008 12:51 am    Post subject: Reply with quote

Yes you can add more firing points. (no limit that I know of really that you can add) Your ship has 3 so far, so just add the 4th firing point and so on to the spaceobjectsxfile entry. Your x,y,z coordinates have to be right for it to look good. Just to let you know your ship center is 0,0,0 for the coordinates. I use anim8or to get precision coordinates when I want to. Look at this site for an excellent tutorial on how to make SF firing points and other related things.: http://koti.mbnet.fi/sfhaven/tutorial1.php

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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Mon May 12, 2008 5:12 am    Post subject: Reply with quote

Thanks
How do i inport if it wont let my what file a'm i spost to inport or whit files do i need to make for it to load
I get this Error raeding file


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Mon May 12, 2008 12:30 pm    Post subject: Reply with quote

I do not understand your last question. Post what the error says and rephrase your last question.

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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Mon May 12, 2008 2:03 pm    Post subject: Reply with quote

Oh Sorry
How do I Inport a File on the Anim8or what file 's need I go to import a xfile i get a error saying "Error reading File" what file do i impoert?
what do i do?


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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rstaats10
Space Emperor


Joined: Nov 03, 2007

PostPosted: Tue May 13, 2008 4:45 am    Post subject: Reply with quote

That's ok. Now I know what you are asking. Open up the program anim8or (give it a second to load up) then click on the tab at the top that says object. Then select import. Now chose the file to import. I usually import a 3ds or obj file. But if you only have an xfile for the ship you can make your own 3ds or obj file by opening up the LithUnwrap program and go file>model> open the xfile for your ship. Then to save the xfile as either 3ds or obj. (file>model> save as file type 3ds or obj.) Take your 3ds or obj file for your ship and import it into anim8or. Remember to read the tutorial site for help with determining the firing points coordinates. The site is http://koti.mbnet.fi/sfhaven/tutorial1.php

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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Tue May 13, 2008 4:48 pm    Post subject: Reply with quote

=======================================================================================
SHIPS DATA FILE
=======================================================================================


=======================================================================================
*BEGIN*
=======================================================================================

Ship Class Name := Terran Enterprise Mark I
Short Description := The USS Enterprise Sirved for 4 yares to the UFP befor being scraped.
Ship Descriptive Class Name := Galaxy
Displayed Size Name := Galaxy
Space Object XFile Name := Enterprise
Component Configuration Slots Name := Terran Destroyer I Layout
Portrait Bitmap Filename := ShipPortrait_Terran_Enterprise.bmp
Shield Layout Bitmap Filename := ShieldLayout_Terran_Enterprise.bmp
Side View Portrait Filename := ShipPortraitProfile_Terran_Enterprise.bmp


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


Last edited by AndrewOfZorco on Sat May 17, 2008 11:59 am; edited 1 time in total


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Tue May 13, 2008 5:47 pm    Post subject: Reply with quote

SPACE OBJECTS XFILES DATA FILE
===================================================================================================================================

Firing Point Arcs
315 0 45
\|/
270 -+- 90
/|\
225 180 135


===================================================================================================================================
*BEGIN*
===================================================================================================================================

//------------------------------------------------------------------------------------------
// Terran Ships
//------------------------------------------------------------------------------------------
// 1X2
// X
// 4X3
// X
Name := Terran Enterprise
XFile := Enterprise.x
Override Texture Filename :=
Base Model Radius := 588.822
Starting Rotate X := 0
Starting Rotate Y := 0
Starting Rotate Z := 0
Starting Scale X := 0.004
Starting Scale Y := 0.004
Starting Scale Z := 0.004
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 0
Continual Rotation Speed := 0
Star Glow Color := 0, 0, 0
Firing Flash Color := 200, 200, 0
Explosion Effect := Ring Explosion Yellow
Explosion Center Color := 200, 200, 0
Explosion Radius := 8.0
Number Of Firing Points := 4
Firing Point 1 X := -96.8204
Firing Point 1 Y := 473.763
Firing Point 1 Z := 23.3792
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
Firing Point 2 X := 91.3758
Firing Point 2 Y := 473.763
Firing Point 2 Z := 23.3792
Firing Point 2 Arc Start := 315
Firing Point 2 Arc End := 45
Firing Point 3 X := 138.089
Firing Point 3 Y := 14.1545
Firing Point 3 Z := 41.1546
Firing Point 3 Arc Start := 45
0


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


Last edited by AndrewOfZorco on Sat May 17, 2008 11:59 am; edited 1 time in total


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AndrewOfZorco
Space Emperor


Joined: Jul 26, 2007
Location: Canada Some ware

PostPosted: Tue May 13, 2008 6:03 pm    Post subject: Reply with quote

I GOT IT SHE DONE!
BEHOLE THE USS Enterprise
But There some Tests to do I get the ship in the geme!
I'm not going fix or mass wiht the ID hradpoits In tell I Know more on it I'l Keep it as is Now to Test Drive The Best
Thank for your help



Why do the ships show in two sizes


Multiplayer Files and updates are found on my wed site at:
http://into-the-unknown.webs.com/
Stort Link: http://dragonspikerailrouteworks.freeforums.org/downloads-f16.html


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