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Spaceempires.net :: Star Fury Ships... :: View topic
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Star Fury Ships...

 
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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Thu Aug 14, 2003 12:27 am    Post subject: Star Fury Ships... Reply with quote

I've e-mailed a request to Aaron for me to share a bit more information about creating new ships for Star Fury and the things you'll need to keep in mind for them to work well in the game. Nothing too indepth, but enough to give you a head start!

Sound interesting to you? Feel free to post some questions here in advance, and if I can answer them - I will. Razz


Space Empires Depot | SE:V Balance Mod


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Kana
Space Emperor


Joined: Jan 15, 2005

PostPosted: Tue Oct 18, 2005 4:42 am    Post subject: Reply with quote

I figure that currently Starfury is the only way to test models for SEV. My question is what files and how do you import them into Starfury...? Or is there another program I can use to test the .X files....?

Kana


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Nov 07, 2005 2:50 pm    Post subject: Reply with quote

There are lots of programs that can export .x files (such as Doga, Metasequoia, 3dmax, etc) but not so many that can just view the .x files.

I downloaded MS directx SDK package, which is fairly big, but only installed the utilities which has a viewer and some sort of texture application as well.


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ekolis
Virtual Guru


Joined: Aug 04, 2003
Location: Cincinnati, OH, USA

PostPosted: Mon Nov 07, 2005 5:45 pm    Post subject: Reply with quote

There's a shareware program called MeshX which does a good job of displaying DirectX files... it claims to be a modeller of some sort as well but I dont' think so Razz
http://www.spinnerbaker.com/meshx.htm


That's no space station - it's a spreadsheet!


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CaptainKwok
Balance Guru


Joined: Aug 04, 2003
Location: Toronto, Canada

PostPosted: Mon Nov 07, 2005 7:01 pm    Post subject: Reply with quote

Oh yeah I've used MeshX before during the beta on SF! I knew I had used a program before but couldn't remember what the heck it was! Shocked

From what I can remember it wasn't so good for modelling, but did have an optimization routine and rotation things that I used to orient models for SF.


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